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Apply · Game Designer / Developer

Design and build the core loops — lessons, Cups, Forecasts, the streak machine. Figma in one hand, Unity / React Native in the other. We expect you've shipped at least one game whose retention curve you're proud of — and can talk about why.

Game Designer / Game Developer

DKK 80k – 120k / mo · Equity 0.6–1.2% · Remote OK · Hørsholm welcome

Who we're looking for

  • 10+ years shipping games / educational products. Have led the design AND the engineering on at least one substantial title.
  • Comfortable across Figma, Unity / React Native, gameplay code, state machines, and live-ops.
  • You can hold a meta-loop in your head (D1 / D7 / D30 retention, perceived progression, daily-active rituals) and tune it without breaking what you set out to build.
  • Opinionated about feel. You can point at why a click sells or doesn't, and you fix it the same day.

What you'll ship

  • Core lesson loop · Cups · Forecasts · streaks · the whole reward economy.
  • The "minute one" of LB — onboarding, first lesson, the first time the streak fires.
  • Live-ops scaffolding so we can A/B every reward and see it in the metrics.
  • Working directly with the founders. You'll own product surfaces end-to-end and watch the dashboards.

Your application

5 minutes. CV + the game whose retention you're proud of. We read every one.

City & timezone. We're remote-friendly anywhere in EU / EU-adjacent zones.
One real shipped game we can play beats every case study.
Public code helps a lot. Not required.
Bands are public · feel free to ask for the top.

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